It was a pit-stop for developers so that they can test WebXR experiences on iOS devices instead of the default iOS browser Safari because it did not have WebXR support.ĭuring the timespan from then to now, WebXR standard has been continuously evolving and Apple did not take interest in implementing the same on Safari. The version was simple and involved Apples ARKit tracking around an older WebXR standard version, to support web-based VR and AR experiences that can directly run within a browser. In 2017, Mozilla released its first WebXR Viewer on iOS. This allows virtual reality (VR) and augmented reality (AR) experiences to run on iPad and iPhone from the web. Mozilla has significantly revamped its WebXR Viewer App for devices running on iOS, offering support for the newest WebXR standard version.
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